Я думаю всем знакомо - стоит моб, никого не трогает в шакле или в овце. Его тоже никто соответсвенно не трогает. И тут брык - подлый сбрасывает контроль раньше времени и идет наводить справедливость. Я думаю вы не раз задавались вопросом - че за? Ответ может выглядеть так:

Once a mob is shackled, there are periodic checks every few seconds to see if the mob stays shackled. If the check fails, then the shackle will break early and the mob will run at whoever is highest on its threat list (typically you!). These periodic checks are the same as your initial check to see if the spell lands.

Important! Repeat after me:
Reshackling every 15 seconds does not prevent early breakage.
Reshackling every 15 seconds does not prevent early breakage.
Reshackling every 15 seconds does not prevent early breakage.

The spell hit stat is the only thing that can reduce the chance of a shackle breaking early.

The effect of spell hit on Shackle Undead is probably the most misunderstood aspect of the spell. There will always be a unmitigatable 1% chance each check that the shackle won’t hold, even if you are capped on your spell hit, and even if you recast Shackle Undead every 15 seconds.

Я полагаю эта же механика распростроняется на МС и овцу. Возможно еще и на ловушки ханта.

Отредактировано Rivud (21-05-08 13:46:30)